Research

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Oculus Research 的使命是开创个人和共享级虚拟现实、增强现实和混合现实的未来。

我们的目标是在未来五到十年内打造出消费级虚拟现实、增强现实和混合现实体验。当今的虚拟现实是一个深奥且范围宽广的新兴研究领域,我们希望汇聚各个专业领域的研究人员和工程师,建立一个能够让 VR 行业实现跨越式发展的团队,这些领域包括:

  • 光学
  • 显示
  • 音频
  • 传感
  • 计算机视觉
  • 场景重构
  • 图像
  • 动画
  • 用户体验
  • 触觉
  • 机器学习和优化
  • 软件工程
  • 硬件工程
  • 社交互动
  • 材料科学
  • 知觉心理学

电子刊物

Communication Behavior in Embodied Virtual Reality

Human Computer Interaction Conference (CHI) 2018

Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays

SIGGRAPH Asia 2017

DodecaPen: Accurate 6DoF Tracking of a Passive Stylus

ACM Symposium on User Interface Software and Technology (UIST) 2017

Modulation Frequency as a Cue for Auditory Speed Perception

Proceedings of the Royal Society B: Biological Sciences, July 2017

Noise, Multisensory Integration, and Previous Response in Perceptual Disambiguation

PLOS Computational Biology, July 2017

Propagation of Joint Space Quantization Error to Operational Space Coordinates and Their Derivatives

IEEE/RSJ International Conference on Intelligent Robots and Systems 2017

Focal Surface Displays

SIGGRAPH 2017

Analysis of Effective Impedance Transmitted to the Operator in Position-Exchange Bilateral Teleoperation

IEEE World Haptics 2017

Factored Displays:Improving resolution, dynamic range, color reproduction, and light field characteristics with advanced signal processing

IEEE Signal Processing Magazine, Vol. 33, no. 5

EyeContact: Scleral coil eye tracking for virtual reality

ISWC 2016

HapticWave: Directional surface vibrations using wave-field synthesis

SIGGRAPH 2016

Finexus: Tracking precise motions of multiple fingertips using magnetic sensing

CHI 2016

Efficient HRTF-based spatial audio for area and volumetric sources

IEEE Transactions on Visualization and Computer Graphics, Vol 22, no. 4

Facial performance sensing head-mounted-display

SIGGRAPH 2015